A procedural motion graphics/animation experiment in Blender inspired by Dan Wood's Cyliwave.
A couple of cubes, several wave modifiers, a particle system, and voila! :)
Created with Blender and rendered in Cycles via RenderStreet (https://render.st).
Modified copper materials from CMV (http://www.cyclesmaterialvault.com).
Surface imperfection textures created with Substance Designer.
HDR texture courtesy of HDRi Haven.