3D VISUALIZATION / REYNANTE MARTINEZ
Spaces, objects,
light & material.
Architectural visualization, product rendering, lighting, and look development for architects, designers, product teams, and creative studios.
I’m Reynante Martinez, an independent 3D visualization and look development artist with over 18 years of experience in 3D art. My portfolio spans interiors, furniture, still lifes, visual storytelling, and mobile game environments.
Selected projects use Blender and Cycles, with a focus on the relationship between composition, lighting, and materials. Explore the services below and the work behind them.
01 / ARCHITECTURAL VISUALIZATION
Archviz with atmosphere.
Architectural visualization, often called archviz, turns a design or imagined space into a 3D image. I create interior and exterior imagery with attention to the composition, materials, and light that communicate a space.
My interior studies explore natural daylight, furniture, surface detail, and the presence of everyday objects. The goal is an image that helps a viewer understand a design and feel its atmosphere.
02 / PRODUCT VISUALIZATION
Objects with presence.
Product visualization and product rendering bring objects, furniture, and materials into focus. Shape, surface detail, and lighting work together to describe the object and give the image its character.
My furniture and still life studies explore wood grain, upholstery, glass, fabric, and reflections. These works show how composition and carefully directed light can make small details readable.
03 / LIGHTING & LOOK DEVELOPMENT
A cohesive visual direction.
Look development, or lookdev, shapes how a scene’s materials and surfaces respond to light. Together with lighting, it defines the reflections, texture, contrast, and mood of the final render.
I offer lighting and look development for Blender scenes alongside architectural and product visualization. Share your scene, reference images, and intended output so we can discuss a scope that fits your project.
04 / SOFTWARE & EXPERIENCE
Built with Blender.
Blender and its Cycles renderer appear throughout my selected portfolio. New Chapter was created with Blender, Cycles, EmberGen, and DaVinci Resolve, and includes a look development study using ACES 2.0. Urgent combines photogrammetry and Blender, with Cycles and Poliigon.
My background also includes mobile game art with Superbloom Games, the studio behind Venue. The Venue collection brings together environment artwork for interiors, gardens, and outdoor spaces.
STARTING A PROJECT
A few useful details.
Can we discuss lighting or lookdev for an existing scene?
Yes. Lighting and look development are part of my services. Include a description of your current scene, the look you want, and the intended images in your enquiry so we can discuss the scope.
What should I include in a project brief?
Share the project type, deliverables, reference images, and target timeline. For an existing 3D scene, include the software and available assets. These details help us discuss the visual direction and what the project needs.
Where can I see full projects?
Open a project in the portfolio to explore its imagery. The ArtStation project links lead to the original full presentations; animations remain available through the “Watch the animation” controls.
Let’s discuss your brief.
Tell me what you’re making, what the images need to communicate, and when you need them.
Start a conversationreyn@reynantemartinez.com